![]() There also a Necromancy-filled plot of the story, with colorful personalities to meet, and dialogues to read thru multiple runs.” The game contains approximately: 100+ spells and sacrificial runes, three battle locations, with some degree of enrichment for random generation and Necromancers citadel with a lot of different upgrades and powers, three main bosses, and plethora of enemies with unique undead variant for each one of them. “The core features of our game are implemented with many hours of play required to master the art of necromancy and unlock all the Early Access content. ![]() But if there will be high demand for something that not in there - we probably will add it too.” We already have a road-map, listing the things we are going to make - new levels, spells, cursed items, and bosses, as well as dark mechanics that will provide additional opportunities to wreak havoc on living. “We are treating the Early Access version as the base that we will build from, and aim to fill the game with additional necromantic content and features. The Unliving will remain in Early Access until we're satisfied and sure that it's the complete experience we want it to be.” “The main purpose of Early Access is to make sure that The Unliving turns into a well-rounded necromancer experience and a product ready for full release. We already fixed some things that was off, and for other things - we need more full-scale involvement of community, to gather your input & opinions, and use them to make The Unliving an even better experience for fellow Necromancers.” As beta-test showed - at some cases we are making the Necromancy game you are dreamed about, and in another - we are missing this target. And there is no way we meet this goal without synchronizing with our audience. We dream to make the most Necromantic game, to give justice to this beautiful concept.
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